AI Agent Development, Mastered with This One Video. (LangChain + LangGraph)
Key Points
- 1This comprehensive lecture series introduces LangGraph as a low-level orchestration framework for building advanced AI agents, emphasizing fine-grained control over complex business logic and enabling dynamic multi-agent systems.
- 2The curriculum details a step-by-step agent development process, including defining models and tools, creating a shared "State" (data notebook), and defining "Nodes" (workers) as functions that process and return state.
- 3It demonstrates how to construct a graph by connecting these nodes using "Edges" for direct transitions and "Conditional Edges" for routing based on agent reasoning, allowing for sophisticated agent workflows like LLM calls and tool execution.
This paper, presented as a comprehensive video tutorial series by Blueme AI, introduces LangGraph, a low-level orchestration framework and runtime for building, managing, and deploying advanced AI agents. It emphasizes LangGraph's ability to provide transparent control over agent logic, contrasting it with LangChain's more "black-box" approach. The tutorial aims to equip developers with the skills to design sophisticated, multi-agent systems capable of dynamic decision-making, "time travel" (revisiting past states), forking (exploring alternative paths), and dynamic human intervention. The series primarily uses Google's Gemini models (e.g., Gemini 1.5 Flash, Gemini 1.5 Pro) and compares them with GPT models.
The core methodology of LangGraph revolves around five key steps for agent construction, utilizing fundamental concepts:
- Defining Models and Tools:
- Language Models (LLMs): The tutorial leverages existing integrations from LangChain, specifically
langchain-google-genai'sChatGoogleGenerativeAI. An LLM is initialized, e.g., . - Tools: Standard LangChain tools are defined as Python functions decorated with
@tool, including type hints for arguments and return values, and descriptive docstrings. Examples includemultiply,add, anddivide. - Binding: A crucial step involves binding the defined tools to the LLM using the
model.bind_tools(tools)method. This creates a new LLM instance (model_with_tools) that is aware of and can call the specified tools.
- Language Models (LLMs): The tutorial leverages existing integrations from LangChain, specifically
- Defining the State:
- The
Stateserves as the shared memory or "notebook" where all agents/nodes write and read data. It is defined as aTypedDictsubclass from thelangchain_core.messages.graphmodule. - Key fields are declared with specific types and an annotation for handling message accumulation:
messages: Annotated[List[AnyMessage], AddMessage]: This field holds a list of all interaction messages (human, AI, tool). TheAnnotatedtype, combined withAddMessagefromlanggraph.graph.message, ensures that new messages are automatically appended to the list when the state is updated.llm_calls: int: An integer field to track the number of LLM invocations. This field's value can be incremented using a dictionarygetmethod with a default of 0 for initial access, e.g.,state.get("llm_calls", 0) + 1.
- The
- Defining Nodes:
- Nodes are the functional units that perform operations on the
State. Each node is implemented as a Python function that accepts the currentStateas its sole argument and returns adictrepresenting updates to theState. llm_callNode: This node represents the LLM's operation.- It invokes the
model_with_toolswith the currentstate["messages"]. - It captures the LLM's response, which can be a direct answer (content) or a tool call (tool\_calls).
- It updates the
messagesfield by appending the LLM's response and incrementsllm_calls.
- It invokes the
tool_nodeNode: This node executes the tools.- It processes the last message in
state["messages"], specifically looking fortool_callsin the AI's response. - It iterates through each tool call, identifies the tool by its
name, retrieves the corresponding tool function (e.g., from a pre-builttools_by_namedictionary mapping tool names to tool objects), and invokes it with the providedarguments. - The results of tool execution are then wrapped in
ToolMessageobjects (which includecontentandtool_call_idto link back to the original tool call). - These
ToolMessageobjects are added to themessageslist in theState.
- It processes the last message in
- Nodes are the functional units that perform operations on the
- Creating the Graph:
- An instance of
StateGraph(fromlanggraph.graph) is initialized with the definedStateclass. - Nodes are added to the graph using
graph.add_node(name: str, function: Callable). - Edges connecting nodes are defined using
graph.add_edge(source_node: str, target_node: str). For example, after a tool executes (tool_node), its result is typically fed back to the LLM (llm_call) for further processing or final response generation. - Start and End Nodes: LangGraph provides predefined
STARTandENDnodes to mark the entry and exit points of the graph. TheSTARTnode implicitly receives the initial user input and populates theState. - Conditional Edges: These allow dynamic routing based on the content of the
State.- A "conditional function" is defined (e.g.,
should_continue) that inspects theState(specifically, the last message from the LLM). - This function determines the next node to execute (e.g.,
tool_nodeif a tool call is present, orENDif a final answer is provided). - The conditional edge is added using
graph.add_conditional_edges(source_node: str, conditional_function: Callable, mapping: Dict[str, str]). Themappingspecifies which target node corresponds to each possible return value of the conditional function. For example,graph.add_conditional_edges("llm_call", should_continue, {"tool_node": "tool_node", "END": END})routes fromllm_callto eithertool_nodeorENDbased onshould_continue's output.
- A "conditional function" is defined (e.g.,
- An instance of
- Compiling and Running the Agent:
- After defining all nodes and edges, the graph is compiled into an executable
AgentExecutorusinggraph.compile(). - The compiled agent can then be invoked with an initial input, and its execution flow will follow the defined graph structure, leveraging the shared
Statefor inter-node communication and decision-making.
- After defining all nodes and edges, the graph is compiled into an executable