I've put StarCraft sounds into Claude code. πŸ”Š
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I've put StarCraft sounds into Claude code. πŸ”Š

Kim Wooyeong
2026.02.26
Β·LinkedInΒ·by κΆŒμ€€ν˜Έ
#Agent#Customization#Developer Tool#LLM#Sound

Key Points

  • 1Kim Wooyeong developed "Claudecraft," a tool that integrates StarCraft sound effects into the Claude code execution environment to provide audible feedback on task status.
  • 2This system employs distinct sounds for different events, such as worker production upon code initiation, unit responses for tool calls, and an "upgrade complete" notification when a task concludes.
  • 3Available for installation via npx, Claudecraft offers customization options for Protoss, Terran, Zerg, or random sound sets, aiming to enhance user awareness and workflow management.

This utility, named "Claudecraft," integrates StarCraft sound effects into the workflow of executing Claude AI code within a terminal environment. It addresses the common user challenge of monitoring the status of AI tasks across multiple open terminal windows, where constant visual checks are required to determine if a task is running, finished, successful, or failed.

The core methodology revolves around an event-driven audio notification system. Specific operational lifecycle events during the execution of Claude AI code are mapped to distinct StarCraft sound cues, providing immediate auditory feedback without requiring visual confirmation. This system aims to enhance user awareness and streamline the development process by offloading status monitoring from the visual to the auditory sense.

The key event-to-sound mappings implemented are:

  • Code Execution Start: When the Claude code execution commences, a sound effect signifying "worker production" is played ("SCV good to go, Sir."). This indicates the initiation of a new task or process.
  • Prompt Submission: Upon sending a prompt to the AI, a "worker response" sound is triggered ("Affirmative."). This confirms the successful dispatch of user input.
  • Tool Invocation: When the AI initiates calls to external tools or sub-processes, multiple distinct "unit responses" are played. This serves to differentiate various concurrent or sequential operational threads within the AI's workflow.
  • Task Completion: Upon the successful conclusion of a task, an "upgrade complete" sound is played. This provides a clear, affirmative signal of process termination.

Users can customize the auditory experience by selecting sound packs corresponding to the Protoss, Terran, Zerg, or a random assortment of sounds from the StarCraft universe. The utility is deployed as an npm package and can be installed via the command-line interface using npx -y @wyverselabs/claudecraft, implying a JavaScript/Node.js based implementation that likely intercepts or wraps Claude execution calls to trigger audio events based on process states or output. No specific mathematical formulas or complex algorithms are detailed as part of this utility's core function, which primarily focuses on event-triggered sound playback for user experience enhancement.